simplay¶
The simplay module aggregates SimPlay’s classes and
functions. It is the only module that is imported by default when importing
SimPlay.
The following tables list all of the available components in this module.
Core¶
|
Extends the |
|
Base class for all visual components. |
This class acts as a central point for all entities, visuals and events. |
Components¶
|
Shorthand for creating an entity of type |
|
Extends the |
|
Extends the |
|
Extends the |
|
Extends the |
|
Extends the |
|
Extends the |
Visualization¶
|
This class represents a grid for the visualization. |
Events¶
|
Base class for all visual events. |
|
Event to set the visibility of a component. |
|
Event to set the position of a component. |
|
Event to set the interaction of a component. |
|
Event to set the interaction of a component. |
|
Event to move a component near another component. |
|
Event to move a component near a cell in the grid. |
|
Event to set the tint color of a component. |
|
Event to set the sprite frame of a component. |
|
Event to set the decorating text of a component. |
|
Event to set the capacity of a resource. |
|
Event to set the utilization of a resource. |
|
Event to set the capacity of a container. |
|
Event to set the level of a container. |
|
Event to set the capacity of a store. |
|
Event to set the content of a store. |
Primitives¶
|
Enum for component types. |
|
Enum for event actions. |